Welcome arrow Articles arrow The Best of the Blether arrow Blether IV
 
About Harpelstane
Welcome
The SCA
Heavy Fighting
Arts and Sciences
Heraldry
Fencing
Archery
Dance
Feasting
Events
Contact Us
Events
Battle of the Heart
Battle of the Heart III
Dance Moot V
 
   
   
 
 
 
 
 
Blether IV PDF Print E-mail
Written by Tancred   
Sunday, 05 August 2007
Article Index
Blether IV
Tancred's Page
War Tactics

War Tactics

After last years disastrous showing by the Harplestane levy, it has been to develop a new battle plan. The reason we have been beaten in the past had nothing to do with the enemy being better trained, having longer weapons or even bigger beards. We lost because we had no faith in ourselves. We were not able to gain a morale ascendancy over them. These tactics are designed to give Harplestane its confidence back and to let our enemies stare in disbelief.

Form Mob

At a prearranged signal, the neat lines of heavy fighters will huddle together in what will appear to be an uncoordinated mass. The light will mill around at the back, aimlessly. This ruse will lull our enemy in to a false sense of security Then our best fighters will rush out and dispatch the enemies knight's. With this achieved they will retire back to the reformed shild wall, unscathed and covered in glory.

Cower

The heavy fighters will drop to the ground and cower under their shields. This will enable the lights to have an uninterrupted field of fire on the enemy. They will die in their droves.

Berserk

In the classic attack/defense scenario, if the attacking force will not advance for some reason, a berserk should be called for in an attempt to shame them. This should only be used in the direst emergency (or as soon as someone gets bored and wants to hit people again). The berserks have been schooled in the fact that death is transitory and that combat is fun.

Stand

The heavy fighters will form two ranks. The one pole weapon will be used in the second line. The light, as in now traditional, will hide. The Harplestane levy will impress everyone with the speed with which they can die. New tabards have been created that make the fighters look even better dead than alive. Always play to your strengths.

Flee

A variation on stand. When half the unit has been destroyed the remnants will turn directly away from the enemy and run as quickly as possible to the nearest resurrection point. It saves time later.

Surrender

In this stratagem the whole unit will drop all its weapons and beg for mercy. This has the benefit that at least the tabards don't get dirty.!!

[Original unattributed]

Last Updated ( Sunday, 05 August 2007 )
 
< Prev   Next >
 
   
     
 
Events Calendar
 
  Design by Zak Mahuna © 2005 www.dizajn.biz